HomeLocal LLM / Open ModelsローカルLLMにC言語レガシープロジェクトの循環依存リファクタリング計画書を書かせた

ローカルLLMにC言語レガシープロジェクトの循環依存リファクタリング計画書を書かせた This article shows how a local LLM was used to generate a refactoring plan for circular de…

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  • ローカルLLMをC言語レガシープロジェクトに適用し、循環依存の解析とリファクタリング計画書の自動生成を試みた実践例。
  • 外部APIに依存せず機密コードを安全に扱える点が、実務での活用可能性を高めている。
English summary
  • This article shows how a local LLM was used to generate a refactoring plan for circular dependencies in a legacy C codebase, enabling secure, offline code analysis.

C言語で書かれたレガシープロジェクトの保守における難所のひとつが、ヘッダファイルやモジュール間に潜む循環依存だ。こうしたコードベースの解析とリファクタリング計画の立案を、外部APIに頼らずローカルで動作する大規模言語モデル(LLM)に任せる試みが、Zennのブログ記事で紹介された。機密性の高いソースコードを社外に出さずに扱える点が、実務での応用可能性を広げている。

循環依存とは、モジュールAがBを参照し、BもまたAを参照するような相互依存の状態を指す。C言語ではヘッダのインクルード関係が複雑に絡み合いやすく、循環依存があるとコンパイル順序に制約が生じたり、単体テストの分離が難しくなったり、変更の影響範囲が読みにくくなったりする。長年運用されてきたコードほどこうした結合が蓄積しやすく、人手だけで全体像を把握するのは容易ではない。

記事では、依存関係を解析したうえで、どのモジュールを分割し、どのインターフェースを間に挟むべきかといったリファクタリング計画書をLLMに生成させている。設計方針を文章としてまとめさせることで、着手前に方向性を検討しやすくなる利点がある。

ローカルLLMをC言語レガシープロジェクトに適用し、循環依存の解析とリファクタリング計画書の自動生成を試みた実践例。
🏠 Local LLM / Open Models · 本記事のポイント

ローカルLLMを用いる最大の動機は、セキュリティと自己完結性にあると見られる。クラウド型のサービスにコードを送信できない企業や、オフライン環境での作業が求められる現場では、Ollamaやllama.cppといったローカル実行基盤と、QwenやDeepSeekなどの公開モデルを組み合わせる手法が広がりつつある。従来からあるcppcheckやinclude-what-you-use、Doxygenといった静的解析ツールが依存グラフを機械的に抽出するのに対し、LLMは自然言語で背景や意図を補いながら計画を提示できる点に特徴がある。

一方で、LLMの出力には事実と異なる内容が混ざる可能性があり、コンテキスト長の制約から大規模なコードベース全体を一度に読み込ませるのは難しい。生成された計画書はあくまで叩き台であり、最終的な妥当性は開発者による検証が欠かせない。とはいえ、レガシー資産を解きほぐす作業において、機密を守りつつ思考の起点を得られる手段として、こうしたローカルLLMの活用は今後さらに検討が進む可能性がある。

A recent blog post on Zenn documents a practical experiment in which a locally hosted large language model was tasked with producing a refactoring plan for circular dependencies inside a legacy C codebase. The exercise is notable less for any single technical breakthrough than for what it suggests about where local LLMs are becoming useful in everyday software maintenance, particularly when the source code cannot leave an organization's own machines.

Circular dependencies are a familiar problem in long-lived C projects. They occur when two or more translation units or headers depend on one another, directly or through a chain of includes, so that no clean build or initialization order exists. In C the issue is aggravated by the preprocessor's textual include model, header guards, and the frequent use of shared global state. Over years of incremental changes, these cycles tend to accumulate, making the code harder to test in isolation, slower to compile, and riskier to modify. Untangling them usually requires introducing forward declarations, splitting headers, moving type definitions, or applying dependency inversion so that lower-level modules no longer reach back into higher-level ones.

The reported approach uses the model not to rewrite the code automatically but to analyze the dependency structure and draft a written plan describing how the cycles could be broken. That distinction matters. A refactoring plan is a lower-risk deliverable than a direct code change: it can be reviewed by an engineer, discussed by a team, and executed incrementally, while the model's reasoning remains advisory. For legacy systems where regressions are expensive, this human-in-the-loop framing appears to be a sensible way to apply a technology that still makes mistakes.

The central argument in the article is about privacy and control. Because the model runs locally rather than through a hosted API, proprietary or security-sensitive C code never crosses a network boundary. This addresses a common blocker for teams that would otherwise be barred by policy or contract from sending source code to third-party services. Running offline also removes per-token costs and usage limits, which makes it more practical to feed large amounts of context, iterate repeatedly, or batch-process many files without watching a metered bill.

Local execution has become considerably more accessible thanks to runtimes such as Ollama, llama.cpp, and LM Studio, which package models with quantization so they can run on consumer GPUs or even CPUs. Alongside general-purpose models, code-specialized families such as Code Llama, DeepSeek-Coder, and the Qwen and CodeGemma lines have narrowed the gap with hosted offerings on programming tasks. Their quality on a specific codebase still depends heavily on the amount of context that can be supplied, and C projects with deep include trees can quickly exceed a model's context window, so some form of selection or summarization of the relevant files is typically required.

It is worth stressing that an LLM does not natively understand a build graph. To reason accurately about dependencies, it benefits from structured input produced by conventional tooling. Established static-analysis and tooling options in the C ecosystem include cppcheck, Clang-based tools such as clang-tidy and the libclang APIs, include-what-you-use for pruning unnecessary headers, and Doxygen, which can emit include and call graphs. Feeding a model the output of such tools, rather than raw source alone, is likely to yield a more grounded plan and reduce the chance of the model inventing relationships that do not exist. The blog frames its work as an experiment rather than a validated methodology, so readers should treat the generated plan as a starting point to be checked against the actual build system and tests.

The broader context is a steady move toward using local models for tasks that touch confidential material, from code review to documentation. Refactoring planning is a reasonable fit because it rewards pattern recognition and produces text that a developer must verify anyway. The main caveats remain the risk of hallucinated dependencies, the difficulty of fitting a large codebase into limited context, and the reality that breaking circular dependencies safely still requires strong test coverage and careful, staged execution. As an illustration of how a private, offline model can assist with an unglamorous but common maintenance problem, the article offers a concrete data point rather than a finished solution.

  • SourceZenn LLM tagT2
  • Source Avg ★ 1.4
  • Typeブログ
  • Importance ★ 情報 (lower priority in Local LLM / Open Models)
  • Half-life 📘 中期 (チュートリアル)
  • LangJA
  • Collected2026/07/04 13:00

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